
There is an exploit that lets the loosing player disconnect and he will get a win in the stats. The lobby randomly drops players, player randomly loose connection during the loading screen or sometimes even in the game. So, yeah, i call Demigod BS here too, but i don't expect any answer at this point.ĭemigod is a trademark of Gas Powered Games.ītw, SupCom2's multiplayer connections are far from perfect. To make it worse, that list is far from complete (for example, UB Post-Mortem skill killed creeps not rewarding proper gold and XP), and there seems to be no intention to investigate-fix the connection drops that keep on ruining this game. I mean, this week, 13+ months after release, SD issued a list of to-do bugfixes that were pinpointed and (some of them) custom-fixed by players months ago, and some of them have been present since DAY 1 (!!!!!!!!!). Demigod is "reasonably" balanced thanks to players-feedback, but it still has sh*ttons of bugs and stability-connection issues, and no it's not our computers/setups Frogboy, no matter how many times you say that. It's been more than a year now that Demigod was released, and stability/connection/bug-wise we have a version that would be acceptable at release date, but not a year after that. Too bad i think we will never know, and all we will get at most is a pair of minor bug-fixing patches in the next 1-2 years. I've always felt we've never been told the truth about what actually happened behind curtains that led to the disastrous launch (which i was fortunate enough to miss), and the subsequent long and delayed process to get the game to the semi-playable state we have it in now. And this is the first time I don't know who to blame. While I love Stardock for what it does, I'm sensing a little bit of Demigod BS here. I think because Scathis left motivation to continue support for this game disolved entirely. Considering GPG lost 1/2 its employees in 2008 Demigod seems like an internal GPG disaster and put out prematurely to make back lost money. Supreme Commander 2 has way more art assets than Demigod did. How long did it take GPG to get the Demon Assassin and Occulus out? 6-7 months? How many maps did Demigod have? 8. Supreme Commander 2's multiplayer connections are flawless.

This bothers me because while I like Supreme Commander 2 a lot, I loved Demigod. I know this because I was able to speak with the devs at Uber Entertainment at PAX East. Supreme Commander 2 had a budget of $5 million.


Supreme Commander 1 and Demigod had a budget of $10 million. Last year the cries were UI is too expensive to implement. Supreme Commander 2 is on its 5th significant patch a month after release with more dedicated support clearly communicated by GPG. And to be perfectly honest it has begun to annoy me the more I think about it.
